GTA Creator Unlocks History Behind Legendary Feature

Jan 26,25

Grand Theft Auto 3's Cinematic Camera Angle: A Train Ride's Unexpected Legacy

The iconic cinematic camera angle, a staple of the Grand Theft Auto series since Grand Theft Auto 3, had an unlikely origin: a "boring" train ride. Former Rockstar Games developer Obbe Vermeij recently shared the story behind this now-classic feature.

Vermeij, a veteran who contributed to GTA 3, Vice City, San Andreas, and GTA 4, initially designed the camera angle to alleviate the monotony of train travel in GTA 3. He explored skipping the ride entirely, but streaming limitations made this impossible. His solution? A dynamic camera that shifted between viewpoints along the train tracks, injecting some visual interest into the journey.

The idea's unexpected success led to its adaptation for car travel. As Vermeij recounts, his colleagues found the resulting cinematic perspective "surprisingly entertaining," thus solidifying its place in the game. This angle remained largely untouched in Vice City, only receiving a significant overhaul in San Andreas by another Rockstar developer.

A fan even demonstrated what train travel in GTA 3 would have looked like without the cinematic camera, revealing a static, overhead view. Vermeij confirmed this, noting the camera would have resembled a standard car perspective, positioned slightly above and behind the train.

Vermeij's recent contributions to GTA lore also include verifying details from a major 2022 leak. This leak revealed plans for an online mode for GTA 3, including character creation and online missions. Vermeij confirmed his involvement in creating a rudimentary deathmatch mode, though it was ultimately scrapped due to requiring substantial further development. His insights continue to offer fascinating glimpses into the development of these iconic games.

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