War of Empire Conquest:3v3
War of Empire Conquest (WOE) is a captivating real-time strategy (RTS) mobile game offering intense player-versus-player (PVP) competition. Players create or join matches, taking direct control of all units and buildings for unparalleled strategic freedom.
Main Elements:
WOE features 18 powerful medieval empires, including China, Japan, Persia, Teutonic, Mongolian, Gothic, and Maya, each boasting unique strengths and weaknesses. Each empire commands 8 standard unit types and 1 unique unit. Standard units are consistent across empires, while unique units—like the Mongolian Riders, Persian War Elephants, or Spanish Conquistadors—introduce diverse tactical options. These standard units include Swordsmen (versatile), Pikemen (anti-cavalry), Archers (anti-pikemen), Light Cavalry (fast, mobile harassers), and Siege Weapons (building destroyers), among others.
Buildings such as Towers (offensive, enhanced with farmers), Turrets (anti-building), Castles, and blacksmiths offer strategic placement and upgrade opportunities. Each empire presents unique advantages and disadvantages; detailed information is available in-game.
Core Gameplay:
Matches demand a multi-pronged approach: develop a strong economy by maximizing farmer production and resource gathering (using buildings as temporary shelters); harass enemies early with small units to gain an advantage; and ultimately, destroy enemy forces. Effective teamwork and coordination with allies are crucial for overcoming numerical disadvantages and protecting vulnerable units.
Unit Restraints and Teamwork:
Mastering unit counters is key. For example, Pikemen counter Cavalry, Cavalry counter Archers, Archers counter Pikemen, and other units have specific strengths and weaknesses (e.g., Slaves countering Cavalry, Koryo Carriages countering ranged units).
Game Modes:
Two resources, Food and Gold, fuel progress. The Town Center (TC) upgrades through ages (Dark, Feudal, Castle, Emperor), unlocking new units and buildings. Game modes vary in resource availability and starting conditions. The Normal Mode emphasizes balanced development and strategic maneuvering, while Imperial Deathmatch Mode throws players directly into the Emperor age with abundant resources for immediate, intense conflict. Other modes offer diverse gameplay experiences.
Main Features:
Four years in development, WOE (version 1.8.n) boasts features including Player vs. CPU, network play, spectator mode, replay functionality, custom map creation, legions (allied groups), friend lists, and in-game chat.
War of Empire Conquest:3v3





War of Empire Conquest (WOE) is a captivating real-time strategy (RTS) mobile game offering intense player-versus-player (PVP) competition. Players create or join matches, taking direct control of all units and buildings for unparalleled strategic freedom.
Main Elements:
WOE features 18 powerful medieval empires, including China, Japan, Persia, Teutonic, Mongolian, Gothic, and Maya, each boasting unique strengths and weaknesses. Each empire commands 8 standard unit types and 1 unique unit. Standard units are consistent across empires, while unique units—like the Mongolian Riders, Persian War Elephants, or Spanish Conquistadors—introduce diverse tactical options. These standard units include Swordsmen (versatile), Pikemen (anti-cavalry), Archers (anti-pikemen), Light Cavalry (fast, mobile harassers), and Siege Weapons (building destroyers), among others.
Buildings such as Towers (offensive, enhanced with farmers), Turrets (anti-building), Castles, and blacksmiths offer strategic placement and upgrade opportunities. Each empire presents unique advantages and disadvantages; detailed information is available in-game.
Core Gameplay:
Matches demand a multi-pronged approach: develop a strong economy by maximizing farmer production and resource gathering (using buildings as temporary shelters); harass enemies early with small units to gain an advantage; and ultimately, destroy enemy forces. Effective teamwork and coordination with allies are crucial for overcoming numerical disadvantages and protecting vulnerable units.
Unit Restraints and Teamwork:
Mastering unit counters is key. For example, Pikemen counter Cavalry, Cavalry counter Archers, Archers counter Pikemen, and other units have specific strengths and weaknesses (e.g., Slaves countering Cavalry, Koryo Carriages countering ranged units).
Game Modes:
Two resources, Food and Gold, fuel progress. The Town Center (TC) upgrades through ages (Dark, Feudal, Castle, Emperor), unlocking new units and buildings. Game modes vary in resource availability and starting conditions. The Normal Mode emphasizes balanced development and strategic maneuvering, while Imperial Deathmatch Mode throws players directly into the Emperor age with abundant resources for immediate, intense conflict. Other modes offer diverse gameplay experiences.
Main Features:
Four years in development, WOE (version 1.8.n) boasts features including Player vs. CPU, network play, spectator mode, replay functionality, custom map creation, legions (allied groups), friend lists, and in-game chat.