Stats Show Players Distrust Marvel Rivals Ranked System

Apr 23,25

Recent statistics on the rank distribution in Marvel Rivals on PC have sparked interest and concern within the gaming community. A notable aspect that deserves our attention is the distribution of players in the Bronze ranks, particularly Bronze 3. In Marvel Rivals, players automatically receive the Bronze 3 rank upon reaching level 10, and progression beyond this point requires engagement in ranked matches.

Marvel Rivals rank distributionImage: x.com

In many competitive games, advancing from Bronze 3 to Bronze 2 is typically straightforward. Developers often design rank distribution to follow a Gaussian curve, or bell curve, where the majority of players cluster around the middle ranks, such as Gold. This design means that players at the edges of the curve, like those in Bronze, experience a system that "pulls" them toward the center—each win grants more ranking points than a loss.

However, the current data for Marvel Rivals deviates significantly from this model. There are four times as many players in Bronze 3 compared to Bronze 2, and the overall rank distribution does not resemble a Gaussian curve at all. This discrepancy suggests a lack of player engagement with the ranking system. The reasons for this could be multifaceted, but it's a potentially worrying signal for NetEase. A lack of interest in competitive progression might indicate broader issues with the game's appeal or the incentives provided for ranked play.

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