"Clair Obscur: Expedition 33 Sparks Debate on Turn-Based Games"

May 05,25

In the vibrant world of role-playing games (RPGs), few topics spark as much debate as the merits of turn-based versus action-oriented gameplay. The release of Clair Obscur: Expedition 33 last week has reignited these discussions, positioning itself as a standout example of what a turn-based RPG can achieve. Highly praised by IGN and other critics, Clair Obscur: Expedition 33 proudly showcases its inspirations, featuring turn-based combat, Pictos to equip and master, zoned-out "dungeons" to explore, and an overworld map to navigate.

Producer Francois Meurisse, in an interview with RPGsite, emphasized that Clair Obscur was always envisioned as a turn-based game. He cited classics like Final Fantasy VIII, IX, and X as key influences, while also drawing from the action mechanics of games like Sekiro: Shadows Die Twice and the Mario & Luigi series. This blend results in a unique system where players strategize during their turns, yet engage in real-time action during attacks and defenses, adding a dynamic layer to the traditional turn-based format.

The success of Clair Obscur: Expedition 33 has fueled discussions on social media, with many citing it as evidence against the shift towards action-based mechanics in RPGs, particularly in the Final Fantasy series. Naoki Yoshida, during the media tour for Final Fantasy XVI, noted a growing sentiment among younger audiences that command-based RPGs lack appeal. This perspective has influenced the direction of recent Final Fantasy titles like XV, XVI, and the VII remake series, which have embraced more action-driven gameplay.

However, the narrative around turn-based games is more nuanced. Square Enix has not abandoned the format entirely, as evidenced by the success of Octopath Traveler 2 and other releases like SaGa Emerald Beyond and the upcoming Bravely Default remaster. While the Final Fantasy series may have shifted, it does not mean turn-based RPGs are obsolete.

The question of whether Final Fantasy should adopt Clair Obscur's approach is met with a resounding "no" from many fans. Each series has its unique aesthetic and iconography, and simply swapping mechanics would not do justice to what makes Final Fantasy iconic. Clair Obscur: Expedition 33 stands out not just for its inspirations but for its innovative combat system, compelling soundtrack, and detailed world-building.

Historical debates, such as those around Lost Odyssey and whether it was the true successor to Final Fantasy, remind us that these discussions are nothing new. Moreover, sales considerations, as Yoshida mentioned regarding Final Fantasy XVI, play a significant role in game development decisions. While Clair Obscur: Expedition 33 achieved 1 million sales in three days, Square Enix's expectations for Final Fantasy are typically much higher.

The success of turn-based games like Baldur's Gate 3 and Metaphor: ReFantazio suggests that there is still a strong market for this gameplay style. Clair Obscur's success is a testament to the potential of mid-budget RPGs, alongside titles like Visions of Mana or Ruined King. Whether it will reach the heights of Baldur's Gate 3 or Disco Elysium remains to be seen, but its launch has been undeniably strong.

As for the implications for Final Fantasy, the shift towards action-based mechanics may be influenced by broader trends in the gaming industry and the increasing costs of development. The key takeaway from Clair Obscur: Expedition 33's success is the importance of authenticity. Games that genuinely reflect their creators' vision, like Baldur's Gate 3, tend to resonate more with players. As Swen Vincke of Larian Studios noted, making a good game that the team is passionate about is crucial, rather than rehashing old debates.

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