The Witcher 4 is in production hell because of the Unreal Engine
Daniel Vávra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, has voiced strong criticism of Unreal Engine, claiming its limitations hinder the development of complex, open-world games. He suggests this is a contributing factor to The Witcher 4’s reported development difficulties.
Vávra contends that while Unreal Engine excels in creating desert and rock-heavy environments, its handling of vegetation, particularly trees, has historically been problematic, even with its Nanite technology.
A CD Projekt Red employee, according to Vávra, described struggling to adapt scenes that functioned perfectly in REDengine to Unreal Engine. This, he claims, has plunged The Witcher 4 into development turmoil.
Vávra questions CD Projekt Red's decision to switch to Unreal Engine, highlighting the common practice among open-world developers of utilizing proprietary engines. He points out that REDengine is a robust engine in its own right.
Furthermore, Vávra notes that Unreal Engine's impressive visuals come at a cost, requiring high-end PCs costing thousands of euros, a barrier for many players.
Despite being released several years ago, Kingdom Come: Deliverance maintains significant player interest. The highly anticipated sequel, launching February 4th, will continue Indřich's story with enhanced graphics, refined combat, and a historically-grounded narrative.
This article provides an overview of the upcoming release, including system requirements and estimated playtime. We will also provide download instructions upon the game's release, ensuring you can experience the medieval atmosphere firsthand.
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