PoE2 Plans Shift from New Classes in Updates

Path of Exile 2's game director has clarified that future updates won't prioritize new class introductions. Discover their reasoning and insights about the game's current direction.
Path of Exile 2: Character Additions Take Backseat in Future Patches
Expanded Ascendancies Will Fill the Gap

During a Q&A session, Game Director Jonathan Rogers revealed players shouldn't expect new classes in every patch due to unpredictable development cycles.
When asked about regular class introductions, Rogers explained: We'd love each release to feature a class, but we've learned making them patch cornerstones was misguided.
He emphasized the tension between fixed schedules and guaranteed content, citing how the Huntress development forced repeated timeline adjustments.

Committing to the Huntress deadline made this expansion take significantly longer than anticipated,
Rogers admitted. The team now prefers fixed dates over content promises, meaning no guaranteed timeline for future class releases.

Our community expects regular updates, not six-month waits for major changes,
Rogers stated. This philosophy makes class development secondary to consistent content delivery.
The silver lining? Rogers confirmed every patch will introduce new Ascendancies, with potential class additions post-launch: We'll definitely keep adding Ascendancies, and I'm personally keen to introduce more classes later.
Dawn of the Hunt Overhauls Path of Exile 2 Endgame
Developer Aims for More Challenging Endgame

The upcoming Huntress patch introduces 100+ skills, support gems, and unique gear focused on mid-to-endgame progression. These changes aim to address power creep, making bosses more formidable.
Certain builds trivialize mechanics too early,
Rogers noted. We're extending the journey to ultimate power—players should reach godlike status, just not immediately.

Rogers expressed disappointment at how quickly players dispatched Pinnacle Bosses: The first league clear happened in 14 seconds—that shouldn't be possible.
The rebalanced progression aims to make initial boss encounters truly challenging while preserving eventual mastery.
You should struggle against Pinnacle Bosses initially,
Rogers explained. Later, with optimized builds, quick kills become possible—just not during first attempts.
Game Director Defends PoE2's Challenging Nature
Skill Development Outpaces Difficulty Complaints

Addressing campaign difficulty debates, Rogers stands by PoE2's challenging design: Player perceptions change as they improve—early struggles often reflect skill gaps rather than balance issues.
Many complaints came from veterans comparing unfinished experiences,
Rogers noted. He anticipates fewer complaints this cycle as players adapt: Improved skills make subsequent playthroughs feel easier, even without changes.
The director remains open to adjustments but believes most will find the challenge appropriate with experience: If issues persist, we'll adjust—but player growth often solves perceived problems.
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