Neil Druckmann on Sequels: 'I Never Plan Ahead, Lacks My Confidence'
At the recent DICE Summit in Las Vegas, Nevada, Naughty Dog's Neil Druckmann and Sony Santa Monica's Cory Barlog engaged in a candid conversation about a deeply personal topic: doubt. For about an hour, the two industry leaders shared insights on their own self-doubts as creators, how they determine if an idea feels "right," and tackled pre-submitted audience questions, including one on character development across multiple games.
Surprisingly, Druckmann, known for his work on several sequels, revealed he doesn't think about multiple games while developing. He explained, "That's a very easy question for me to answer, because I never think about multiple games, because the game in front of us is so all-consuming. I think you're jinxing yourself if you're starting to think about the sequel when you're working on the first game." Druckmann shared that during the development of The Last of Us 2, while occasional sequel ideas might surface, his focus remains on the current project. He adopts a mindset of, "what if I never get to do another one?" ensuring he uses all his best ideas in the present work.
Ten-year Payoffs
Druckmann elaborated that this approach applies to all his projects, except perhaps the The Last of Us TV show, where multiple seasons are already planned. When it comes to sequels, instead of pre-planning, Druckmann reflects on past work to identify unresolved elements and potential character arcs. He humorously noted, "And if I feel like the answer is, they can't go anywhere, then I go, 'I think we'll just kill them off.'" This approach, he explained, led to unexpected successes like the train sequence in Uncharted 2, which was unplanned during the development of Uncharted 1.
In contrast, Barlog described his method as more intricate, akin to a "Charlie Day crazy conspiracy board," where he tries to connect and plan multiple pieces. He finds it magical yet stressful to connect current work with plans from a decade ago, acknowledging the challenges of coordinating with large teams over long periods.
The Reason to Wake Up
The conversation touched on various topics, including their experiences with doubt and their creative processes. Druckmann shared his passion for games, recalling a moment with Pedro Pascal during the The Last of Us TV show production. Pascal jokingly questioned Druckmann's appreciation for art, to which Druckmann responded, "Yeah, do you like art?" Pascal's reply, "It's the reason to wake up in the morning. It's why I live and breathe," resonated deeply with Druckmann, reaffirming why he loves creating games despite the stress and negativity that sometimes accompanies the industry.
Druckmann then posed a question to Barlog about when the drive to create becomes enough, especially in light of their colleague Ted Price's retirement. Barlog's response was poignant: "Is it ever enough? The short answer's, no, it's never enough." He described the relentless drive as a "demon of obsession" that pushes creators to new heights without allowing them to fully appreciate their achievements. Barlog likened this to climbing a mountain, only to see another, taller one in the distance.
Druckmann echoed this sentiment, sharing an anecdote about Naughty Dog's Jason Rubin, who upon leaving the company, believed his departure would create opportunities for others. Druckmann sees his eventual departure in a similar light, gradually stepping back from day-to-day involvement to allow new talent to rise and take on the challenges and opportunities of game development.
Barlog humorously concluded the talk, saying, "Very convincing. I’m going to retire," highlighting the ongoing struggle and passion that drives creators in the gaming industry.
-
May 06,25Magic Chess: Beginner's Guide to Mastering Core Mechanics Magic Chess: Go Go, an exhilarating auto-battler strategy game crafted by Moonton, is deeply rooted in the vibrant universe of Mobile Legends. This game masterfully blends chess tactics with hero-based strategies, offering players the chance to craft formidable team line-ups featuring heroes from th
-
Dec 25,24Zenless Zone Zero 1.5 Update Preview Zenless Zone Zero Version 1.5 Update: Leaked Banner Characters Revealed New leaks for Zenless Zone Zero unveil the character lineup for the upcoming Version 1.5 update, including highly anticipated character reruns. This HoYoverse action RPG continues to expand its roster of powerful characters, fr
-
Jan 18,25Roblox Grace: All Commands and How to Use Them Grace 游戏指令速查 所有 Grace 指令 如何使用 Grace 指令 Grace 是一款 Roblox 游戏,玩家需要在充满恐怖生物的各个关卡中生存。游戏极具挑战性,需要玩家快速反应并寻找对抗敌人的方法。幸运的是,开发人员添加了测试服务器功能,玩家可以使用聊天指令来简化游戏,召唤敌人,或进行游戏测试。以下列出了 Grace 游戏中的所有指令以及使用方法。 所有 Grace 指令 .revive:复活指令,用于在失败或卡住时重新进入游戏。 .panicspeed:修改计时器速度。 .dozer:召唤 Dozer 实体。 .main:进入主分支服务器。 .slugfish:召唤 S
-
Apr 11,25"Top Heroes Tier List for Puzzles & Survival in 2025" A tier list for Puzzles & Survival is an essential tool for players looking to optimize their gameplay. It helps in identifying the most effective heroes for various game modes, such as match-3 battles, base defense, and PvP combat. Given the game's wide array of heroes, ranking them according to th