Is Civ 7's UI as Bad as They Say?

Mar 15,25

Is Civ 7's UI as Bad as They Say?

Civilization VII's Deluxe Edition launched, and the internet is buzzing – mostly about its UI. But is the online outcry justified? Let's delve into the game's interface, dissect its elements, and determine if the criticism is accurate.

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Is Civ 7's UI as Bad as They Say?

Is Civ 7's UI as Bad as They Say?

Barely a day after the Deluxe and Founder's Editions launched, Civilization VII is facing criticism, primarily aimed at its user interface (and some missing quality-of-life features). While it's easy to join the chorus of complaints, let's objectively assess whether the UI truly deserves the harsh judgment. We'll break it down piece by piece, evaluating if it meets the standards of a functional, if not excellent, 4X interface.

What Makes a Good 4X UI?

Is Civ 7's UI as Bad as They Say?

Defining an "objectively good" 4X UI is tricky. A game's context, style, and goals influence UI design, making universal rules difficult. However, design principles consistently appear in successful 4X UIs. Let's use these principles to evaluate Civ VII.

Clear Information Hierarchy

Is Civ 7's UI as Bad as They Say?

A clear information hierarchy prioritizes essential gameplay information. Frequently used resources and mechanics should be prominent, while less critical features remain easily accessible. A good UI doesn't display everything at once; it organizes information logically.

Against the Storm offers a strong example. Right-clicking a building reveals a multi-tabbed menu. The default tab focuses on common actions (worker assignment, production), while less frequent functions (inventory, Rainpunk system) are in separate tabs.

Let's examine Civ VII's resource summary. It works, but could be better.

Is Civ 7's UI as Bad as They Say?

The summary displays resource allocation, separating income, yields, and expenses via dropdowns. The table format is efficient, and the menu collapses easily. However, it lacks specificity. While you see rural district contributions, the exact district or hex isn't shown. Expense breakdowns are also limited. It's functional but could benefit from more granular detail.

Effective and Efficient Visual Indicators

Is Civ 7's UI as Bad as They Say?

Effective visual indicators use icons and graphics to convey information quickly, minimizing reliance on text. Stellaris, despite its cluttered UI, uses visual indicators effectively in its Outliner, showing ship status at a glance.

Is Civ 7's UI as Bad as They Say?

Civ VII uses iconography and numbers, but some effective indicators are present. The tile yield overlay, settlement overlay, and settlement expansion screen are all helpful. The main complaint is the absence of certain Civ VI lenses (appeal, tourism, loyalty), and the lack of customizable map pins. While not terrible, improvements are needed.

Searching, Filtering, and Sorting Options

Is Civ 7's UI as Bad as They Say?

In complex 4X games, search, filtering, and sorting are crucial for managing information overload. Civ VI's powerful search function lets players find resources, units, and more, even snapping the camera to their location.

Is Civ 7's UI as Bad as They Say?

Civ VII lacks this crucial search function, a significant usability issue. Its absence is a major drawback, hopefully addressed in future updates. Improved Civilopedia functionality would also greatly enhance navigation.

Design and Visual Consistency

Is Civ 7's UI as Bad as They Say?

The UI's aesthetic and cohesiveness are vital. Civ VI's dynamic, cartographical style enhances the overall experience.

Is Civ 7's UI as Bad as They Say?

Civ VII adopts a minimalist, sleek design. The color palette (black and gold) is elegant, but the overall effect is less visually striking than Civ VI. This subtlety leads to mixed reactions, reflecting the subjective nature of visual design.

The Verdict: Not the Worst, But Room for Improvement

Is Civ 7's UI as Bad as They Say?

Civ VII's UI isn't the best, but it's not as disastrous as some claim. The missing search function is a significant flaw, but not game-breaking. Compared to other issues, the UI shortcomings seem less impactful. While it falls short of other visually striking 4X UIs, it possesses strengths. With updates and player feedback, it can improve significantly. The current state, however, doesn't warrant the extreme negativity.

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