Path of Exile 2: Patch Notes 0.1.1
Mar 05,25
Path of Exile 2's 0.1.1 Patch: A Comprehensive Overview of Key Changes
Path of Exile 2 has received a substantial update with patch 0.1.1, boasting a massive number of bug fixes and improvements. This article highlights the most significant changes.
Image: store.epicgames.com
Key Changes:
- General Gameplay: A new League Migration button simplifies character transfers. Strongbox mechanics are enhanced with shorter enemy wave intervals, improved mob distinction, and a fix for monster spawning issues. Runes can now be replaced, armor effectiveness is increased, and Expedition Vendor access is no longer level-gated (though item rarity still scales with shop level). Minions respawn instantly near the player if they die too far away. Uncut Gem levels are now visible in item names, and equipped Charms display remaining charges. Map entrances are safer, and item pickup is smoother during other actions. Performance improvements target shadow-heavy areas, loading times, boss fights, visual effects, and The Ziggurat Encampment.
Image: insider-gaming.com
- Skill Adjustments: Supercharged Slam now has a 3-meter radius limit. Scavenged Plating's effectiveness scales with enemy strength. Vine Arrow's description clarifies projectile impact on landing. The Aura tag is removed from Pain Offering. Skills in Meta Gems no longer gain energy. Lightning Bolt is renamed Greater Lightning Bolt and its damage mechanics are revised.
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- Monster Modifications: Essence Monolith mobs have delayed skill activation but increased Toughness. Boss hitboxes are refined for better animation alignment. Spawn rates for certain monsters are reduced, and energy shield values are adjusted for smoother map clearing. Numerous visual and attack improvements affect over 40 mobs.
Image: diariotiempo.com.ar
- Endgame Enhancements: Four new Tower Map areas are accessible. The Lost Towers Map is updated. The Arbiter of Ash fight now offers six attempts, with Falling Flame Seed and Flaming Gale no longer interruptible or blockable. The boss prioritizes players over minions. Map areas include checkpoints, guaranteeing at least three Rare Monsters per map. Monster density is increased in certain maps (e.g., Untainted Paradise). Chest frequency and boss encounter rates are adjusted (bosses appear more frequently, but Waystone drops are less likely).
Image: corsair.com
- Other Fixes and Adjustments: Over 70 bugs are fixed, addressing crashes, quests, and in-game interactions. Visual effects and over 20 controller issues are resolved. Over 100 equipment items have stat and characteristic adjustments for improved balance. The item "Original Sin" now grants Chaos Resistance instead of removing it.
Image: store.epicgames.com
This update encompasses over 300 changes. Consult the official Path of Exile 2 website for complete patch notes. The community eagerly anticipates future updates and the eventual 1.0 release.
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