Black Myth: Wukong Accused of Fabrication By Frustrated Gamers

Jan 03,25

Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has sparked significant player skepticism. The studio's president, Feng Ji, cited the difficulty of optimizing for the Series S's constrained resources, requiring extensive expertise.

However, this claim has been met with considerable doubt. Many gamers suspect an exclusive deal with Sony is the true reason for the exclusion, while others accuse the developers of insufficient effort, pointing to successful Series S ports of graphically demanding titles. The timing of the announcement also raises questions; if Game Science was aware of the Series S specifications in 2020, why is this issue only emerging now, years into development?

Player comments highlight this skepticism:

  • The announcement contradicts prior reports and the game's Xbox release date reveal at TGA 2023. The Series S specifications were known well before December 2023.
  • The game's perceived technical limitations are attributed to a combination of developer complacency and an underwhelming graphics engine.
  • Many express outright disbelief in the studio's explanation.
  • Comparisons are drawn to successful Series S ports of titles like Indiana Jones, Starfield, and Hellblade 2, suggesting the issue lies with Game Science's development practices.
  • Several comments directly accuse the development team of laziness.

The lack of a definitive answer regarding an Xbox Series X|S release further fuels the ongoing debate surrounding Black Myth: Wukong's platform availability.

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