Developers of Heroes of Might & Magic: Olden Era Reveal Details About the Swarm Faction
Unfrozen Studio, the developers behind Heroes of Might & Magic: Olden Era, have unveiled further details about the intriguing Swarm faction, following an initial teaser. The team delved into their design inspiration, tracing the evolution of the faction from its "Inferno" concept to the final, chilling "Swarm" incarnation, and its place within the Jadame continent's narrative.
The Swarm's defining characteristic is its remarkable adaptability. Certain creatures possess abilities directly influenced by enemy unit levels; the greater the disparity, the more devastating the attack. Others, such as mantises, boast tactical flexibility, choosing from three distinct abilities each turn. A unique survival mechanism allows creatures like worms and locusts, and even heroes, to consume corpses for healing and increased power.
In Olden Era, this insectoid race—briefly alluded to in Might & Magic 8—assumes the role of the demonic force. While respecting established lore, the developers incorporated elements of body horror and occultism, transforming the Swarm into something far more than a simple insect colony. It's a devoted cult, bound to a singular overlord, each member a component of a vast, unified consciousness, existing solely to execute its master's commands.
Gameplay revolves around a "mono-faction" mechanic, rewarding players who field exclusively Swarm units, as they synergistically enhance one another. A strategic element involves summoning cocoons, their health directly tied to the army's overall size. The emerging larvae provide temporary reinforcements, enabling dynamic battlefield adaptation.
The Swarm's aggressive playstyle is highlighted by its corpse-devouring healing and empowerment, coupled with abilities that shift based on enemy strength. This fosters a direct confrontation approach, offering players a unique and challenging combat strategy.
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