Capcom Previews 'Ōkami 2'

Feb 23,25

Twenty years after the original Ōkami's release, Amaterasu, the sun goddess and source of all goodness, makes a surprising return in a highly anticipated sequel. Announced at The Game Awards, this new adventure is being developed by Hideki Kamiya's newly formed studio, Clovers, with Capcom publishing and Machine Head Works, a studio comprised of Capcom veterans, providing support. The team boasts a blend of seasoned Ōkami developers and fresh talent, promising a continuation of the original vision.

While details remain scarce, IGN recently interviewed Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata in Osaka, Japan. The interview revealed the genesis of the project, the close collaboration between the studios, and insights into the development process.

L-R: Kiyohiko Sakata, Hideki Kamiya, Yoshiaki Hirabayashi. Image credit: IGN.

IGN's Q&A Highlights:

  • Kamiya's departure from PlatinumGames: Kamiya sought creative freedom to develop games reflecting his unique vision. He emphasizes the importance of developer personality in shaping the player experience.
  • Defining a "Kamiya game": Kamiya aims for unique, unforgettable gaming experiences rather than adhering to a specific formula.
  • Clovers' connection to Clover Studio: The name is a tribute to Kamiya's previous studio, with the clover's four leaves representing Capcom's fourth development division and "C" symbolizing creativity.

The Clovers studio logo.

  • Capcom's involvement: Capcom, recognizing Ōkami's enduring popularity and wanting a sequel, initiated discussions with Kamiya after his departure from PlatinumGames. Kamiya himself had long desired to continue the Ōkami story.
  • Machine Head Works' role: This relatively new studio acts as a bridge between Clovers and Capcom, leveraging its experience with Capcom's RE Engine and the original Ōkami team members.
  • The choice of RE Engine: It allows the team to realize Kamiya's artistic vision and deliver the high-quality visuals expected of a modern Ōkami game.
  • The enduring appeal of Ōkami: Despite initial perceived commercial underperformance, Ōkami has cultivated a dedicated fanbase, evidenced by consistent sales and ongoing community engagement.
  • Team composition: The sequel's development team is considered stronger and more experienced than the original, incorporating talent from both Ōkami and PlatinumGames.
  • Control scheme: The team is evaluating the best control system for a modern audience while respecting the original's feel.
  • Early announcement at The Game Awards: The early announcement served as a confirmation of the project's viability and a promise to fans.
  • Addressing fan expectations: The developers are aware of fan anticipation but emphasize their commitment to creating a high-quality game that meets, and hopefully exceeds, expectations. They aim to continue the story from the original Ōkami, confirming Amaterasu's presence in the sequel trailer. Ōkamiden's reception is acknowledged, but the sequel will directly follow the original Ōkami's narrative.
  • Inspirations: The developers cite various sources of inspiration, including Takarazuka stage shows (Kamiya), Gekidan Shiki theatre (Sakata), and the Gundam GQuuuuuuX movie (Hirabayashi).
  • Defining success: Success is measured by the developers' satisfaction with the final product, fan enjoyment, and the continued growth of their respective studios.

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The interview concludes with messages of gratitude to fans and assurances of the team's dedication to delivering a sequel worthy of the Ōkami legacy.

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