Andrew Hulshult: Exclusive 2024 Interview on Classics & Creations
This extensive interview with Andrew Hulshult, a renowned video game composer, delves into his career, creative process, and personal preferences. From his early work on projects like Rise of the Triad and Duke Nukem 3D Reloaded, to his more recent contributions to titles such as DOOM Eternal DLC, Nightmare Reaper, and Amid Evil, Hulshult discusses the evolution of his musical style and the challenges of composing for different game genres.

The conversation covers a wide range of topics, including:
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His career trajectory: Hulshult recounts his early experiences, the unexpected surge in demand for his services, and the lessons learned throughout his professional journey. He emphasizes the importance of balancing artistic integrity with financial stability in the music industry.
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Misconceptions about video game music: He addresses the common misconception that video game music is easy and underappreciated, highlighting the complexities of working within existing game worlds and the collaborative nature of the process.
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Specific game soundtracks: The interview delves into the creative processes behind his work on Rise of the Triad 2013, Bombshell, Nightmare Reaper, Amid Evil (including its DLC), and Prodeus, discussing his approach to incorporating metal influences while maintaining a unique style for each game. He shares anecdotes about working with developers and the challenges faced during various projects.
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His gear and equipment: Hulshult details his current guitar setup, including his preferred guitars, pickups, strings, amps, and effects pedals. He also discusses his transition to primarily using in-the-box software for recording and mixing.
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The DOOM Eternal DLC: He reflects on the experience of composing for the DOOM Eternal DLC, the collaboration with id Software, and the popularity of tracks like "Blood Swamps." He also addresses the issue of the DLC music's unavailability on official streaming platforms.
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The Iron Lung film soundtrack: He shares insights into his work on the Iron Lung film soundtrack, collaborating with Markiplier, and the differences between composing for film and video games.
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His chiptune album, Dusk 82: He discusses his experience creating a chiptune remix of the Dusk soundtrack.
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Personal life and routine: Hulshult shares details about his daily routine, emphasizing the importance of sleep and exercise for maintaining focus and creativity.
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Favorite bands and artists: He lists his favorite musical artists, both within and outside the video game industry.
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Hypothetical projects: He speculates on which game and movie projects he would choose to work on if given unlimited time and resources.

The interview concludes with a discussion about his thoughts on the latest albums from Metallica and Slayer, and a final question about his coffee preferences. Throughout the interview, Hulshult's passion for music, his insightful perspectives on the industry, and his engaging personality shine through. The interview is punctuated by embedded YouTube links to various tracks discussed.




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