Empire War: From Ruins to Civ.
This game blends Roguelike elements with simulation management, drawing inspiration from Civilization IV and the Civilization series. Instead of complex processes, however, players make decisions by selecting one of three options presented in a series of random events. Your empire begins in 1 AD. Each year, you face numerous random events, each requiring you to choose from three options to guide your nation's fate. Governance involves a wide range of tasks: technological advancement, policy implementation, construction projects, religious expansion, diplomacy, recruiting advisors, disaster response, riot control, conquest, and defense against invasion. The objective is to build a lasting empire, ensuring continuous population growth, transforming a small tribe into a mighty kingdom, and finally, a sprawling empire that spans the globe.
Empire War: From Ruins to Civ.





This game blends Roguelike elements with simulation management, drawing inspiration from Civilization IV and the Civilization series. Instead of complex processes, however, players make decisions by selecting one of three options presented in a series of random events. Your empire begins in 1 AD. Each year, you face numerous random events, each requiring you to choose from three options to guide your nation's fate. Governance involves a wide range of tasks: technological advancement, policy implementation, construction projects, religious expansion, diplomacy, recruiting advisors, disaster response, riot control, conquest, and defense against invasion. The objective is to build a lasting empire, ensuring continuous population growth, transforming a small tribe into a mighty kingdom, and finally, a sprawling empire that spans the globe.