New Fable Game Plagued by Development Issues
Following the recent announcement that *Fable* has been delayed until 2026, a wave of insider reports has surfaced, painting a troubling picture of the game's development. Contrary to the official statement citing the need for further refinement, these sources suggest that the game is facing significant challenges, which are the true cause of the delay.
Insider Extas1s claims that Playground Games is encountering substantial difficulties with the ForzaTech engine. Originally crafted for racing games, this engine is reportedly ill-suited for the demands of an open-world RPG like *Fable*. Moreover, Extas1s states that initial gameplay iterations were "not particularly engaging," prompting the team to overhaul numerous mechanics and recalibrate the game's pacing to enhance player experience.
Another insider, HeisenbergFX4, echoes these concerns and suggests that *Fable* is far from complete, raising doubts about whether it will even be ready by 2026. With Microsoft's plans to launch *Fable* on PlayStation as well, the pressure is on to ensure the game meets the high expectations of Sony's user base. HeisenbergFX4 emphasizes that following the underwhelming reception of *Starfield* and the mixed reviews of *Avowed*, Microsoft cannot risk another disappointment with *Fable*.
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