Cyberpunk 2 Confirms No Third-Person View, Introduces \"Most Realistic\" Crowd System

Feb 26,25

CD Projekt RED is aggressively developing the highly anticipated Cyberpunk 2077 sequel, as indicated by recent job postings revealing key details. A significant revelation? The sequel will remain a first-person experience, abandoning any plans for a third-person perspective. This might disappoint fans hoping for a different viewpoint.

Cyberpunk 2077Image: steamcommunity.com

A Senior Gameplay Animator position requires expertise in detailed first-person animations, especially weapon interactions and gameplay mechanics. The absence of any mention of third-person animation strongly suggests its exclusion.

An Encounter Designer role emphasizes a groundbreaking "most realistic crowd system ever seen in games." This system will dynamically react to player actions, creating immersive environments with natural NPC interactions. The designer will collaborate extensively to craft complex scenarios with multiple solutions, leveraging NPC behaviors, interactive objects, loot, and environmental storytelling.

Furthermore, a job posting confirms the exploration of multiplayer functionality for the sequel, although it's still in its early stages.

Cyberpunk 2, codenamed Project Orion, utilizes Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal voice work in intimate scenes within Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans have spotted a character seemingly inspired by Johnny Silverhand.

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