Technical State of Monster Hunter Wilds on PC is Catastrophic

Mar 14,25

Capcom's latest release is a chart-topper, currently ranking 6th among Steam's most played games. However, this success is overshadowed by widespread criticism regarding its technical performance on PC. Digital Foundry's in-depth analysis confirms these concerns, revealing a deeply flawed PC port.

Their findings highlight numerous issues. Shader pre-compilation, a crucial process, takes an agonizing 9 minutes on a high-end 9800X3D system, stretching to over 30 minutes on a Ryzen 3600. Texture quality is disappointingly low, even at the "High" setting. Testing on an RTX 4060 at 1440p with balanced DLSS and "High" settings showed significant frame time spikes. Even the more powerful RTX 4070 (12GB) struggles, producing noticeably poor textures.

For GPUs with only 8GB of VRAM, Digital Foundry recommends reducing texture quality to "Medium" to alleviate stuttering and frame time spikes. Unfortunately, this compromise still results in unsatisfactory visuals. Rapid camera movements continue to cause noticeable frame drops, although less severe with slower movements. Critically, the frame time issues persist even with low-quality textures.

Digital Foundry's Alex Battaglia points to inefficient data streaming as the likely culprit. This places excessive strain on the GPU during decompression, particularly impacting budget graphics cards and resulting in severe frame time spikes. He advises against purchasing the game for systems with 8GB GPUs and expresses reservations even about more powerful cards like the RTX 4070.

Performance is especially abysmal on Intel GPUs. The Arc 770, for example, manages only 15-20 frames per second, further plagued by missing textures and other visual artifacts. While high-end systems can partially mitigate these problems, smooth gameplay remains elusive. Currently, finding optimal settings proves nearly impossible without sacrificing significant visual fidelity.

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