Marvel Rivals Comments on 30 FPS Bug

Jan 24,25

Marvel Rivals Addresses Low FPS Damage Issue

Players of Marvel Rivals experiencing reduced damage output at lower frame rates (FPS) can breathe a sigh of relief. The developers have acknowledged a bug impacting damage calculations, particularly affecting heroes like Dr. Strange and Wolverine at 30 FPS. This issue, stemming from the game's client-side prediction mechanism, causes inconsistencies in damage dealt compared to higher FPS settings.

While a precise fix date isn't available, the team is actively working on a solution. The upcoming Season 1 launch, scheduled for January 11th, is expected to include a fix or significant improvement. This update aims to rectify the damage discrepancies, enhancing gameplay for all players regardless of their system's capabilities.

Despite early concerns about hero balance, Marvel Rivals has been a resounding success since its December 2025 launch. Boasting an 80% approval rating on Steam from over 132,000 reviews, the game's popularity is undeniable. The current focus on resolving the low FPS damage bug further demonstrates the developers' commitment to providing a positive and fair gaming experience.

The community has reported the 30 FPS damage glitch affecting several heroes, including Magik, Star-Lord, and Venom, in addition to Dr. Strange and Wolverine. The impact is more apparent when testing attacks against stationary targets. Although Wolverine's Feral Leap and Savage Claw abilities have been specifically mentioned, the full list of affected heroes and moves remains unclear.

The developers assure players that even if Season 1 doesn't completely eliminate the problem, a future update will address any remaining issues. The team's transparency and proactive approach to resolving this bug highlight their dedication to maintaining a balanced and enjoyable gameplay experience for all players.

Top News
MORE
Copyright © 2024 kuko.cc All rights reserved.