19 Best Weapons In Divinity Original Sin 2

Mar 06,25

Divinity: Original Sin 2's Top 19 Weapons: A Comprehensive Guide

Divinity: Original Sin 2 offers a vast arsenal of weapons, each boasting unique abilities and perks. The ideal weapon heavily depends on your party composition, chosen skills, and overall strategy. However, some weapons stand out due to their exceptional power, unique abilities, and significant damage boosts. This updated guide (January 13, 2025) highlights some of the most potent armaments in this acclaimed RPG. While Larian Studios' next game is a new IP, the depth of Divinity: Original Sin 2 ensures countless hours of gameplay, especially for those seeking the best weapons.

19. Fang of the Winter Dragon

Ideal for Act 1:

  • Bonuses & Perks: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.

Located near Fort Joy, this weapon is obtained by slaying Slane, the Chained Winter Dragon. While killing the dragon is optional, the Fang offers substantial early-game power with its potent damage and the valuable Chilled effect.

18. Morning's Light

A Solid Bow for its Location:

  • Bonuses & Perks: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).

Obtained from Corbin Day (by freeing or killing him), Morning's Light isn't the strongest, but it's one of the better bows available early on, providing strong damage and useful bonuses.

17. Eternal Stormblade

Suitable for Act 3:

  • Bonuses & Perks: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).

Found in the Murky Cave (Act 3), this sword requires defeating four guardians. While not the most powerful, it's a decent option for Act 3, offering valuable perks and bonuses.

16. Lohar's Two-Handed Source Hammer

A Useful Source Hammer:

  • Bonuses & Perks: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught Skill, All In Skill.

Reward for completing the "Shadow Over Driftwood" quest, this hammer is strong for mid-game brawlers, boasting high critical hit rate and powerful skills.

15. Hanal Lechet

Combines Fire and Ice:

  • Bonuses & Perks: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In Skill.

Found in a locked chest on the Reaper's Coast (Act 2), Hanal Lechet's Frozen and Chilled effects make it excellent for crowd control despite moderate damage.

14. The Illuminator

Embrace Necrofire:

  • Bonuses & Perks: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).

Dropped by Scapor during the "Burning Pigs" questline, this mace inflicts fire and physical damage, offering a significant damage boost and chances to inflict Necrofire and Burning.

13. Dumora Lam

Poison Mastery:

  • Bonuses & Perks: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle (terrain targeting), +159% Damage, 1 Rune Slot, Siphon Poison Skill.

Located in a runed chest in Dramahlihk's home plane (requires Lohse and a living Malady), this wand excels at poison manipulation, creating poison puddles and offering strong damage and utility.

12. Deiseis Riveil

Anti-Invisibility and High Damage:

  • Bonuses & Perks: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust Skill.

Purchased from Trader Non, this bow boasts incredibly high base damage, boosted further by critical hit chances and the Glitter Dust skill, which counters invisibility.

11. Executor Ninyan's Axe

A Powerful Reward for a Difficult Choice:

  • Bonuses & Perks: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).

Dropped by Executor Ninyan only if killed (saving Meistr Siva prevents obtaining it), this axe offers strong critical hit potential, damage, and status effect chances.

10. Chamore Doran

Unique Sleep Effect:

  • Bonuses & Perks: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Immunity to Sleep.

Purchased from Trader Ovis, this wand is unique for its chance to put enemies to sleep, offering significant advantages for spellcasters with its critical damage and stat boosts.

9. Harrowblade

Life Steal Sustain:

  • Bonuses & Perks: +160% Critical Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.

Purchased from Quartermistress Anna, this two-handed sword is perfect for life steal builds, offering high critical damage, status effects, and crucial life steal for sustained combat.

8. Loic's Discipline

Eternal Burning:

  • Bonuses & Perks: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).

Acquired after defeating Loic the Immaculate, this wand boosts Intelligence and Pyrokinetic, summoning Cursed Fire on the terrain for persistent damage.

7. Voor D'Aravel

Tank's Best Friend:

  • Bonuses & Perks: Guardian Angel Skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunting (2 turns).

Found in an ornate chest in the Lizard Consulate's Garden (Arx), this sword is ideal for tanks, offering the Guardian Angel skill for damage redirection and significant stat boosts.

6. The Reckoning

Battlemage Powerhouse:

  • Bonuses & Perks: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy.

Dropped by The Hammer, this two-handed mace provides immense raw damage, especially for critical/strength builds, with added benefits for battlemages.

5. Vord Emver

Cryo Specialist's Weapon:

  • Bonuses & Perks: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy Skill.

Obtained from Karon's minion during the "Past Mistakes" quest, this crossbow deals massive damage, offers Cryotherapy for environmental manipulation, and provides strong life steal.

4. Lucian's Divine Staff

Healing and Missile Magic:

  • Bonuses & Perks: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual Skill, Staff of Magus Skill.

Stolen from a chest in the Arx Cathedral, this staff offers potent water damage, significant stat boosts, and the valuable Healing Ritual and Staff of Magus skills.

3. Domoh Dumora

Burn and Bleed Dagger:

  • Bonuses & Perks: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing Skill.

Found under a pet basket outside Arhu's Chambers (Arx), this dagger is the best in the game, inflicting Burning and Bleeding with high damage and the Backstabbing skill.

2. Swornbreaker

Unbreakable Power (Until it Breaks):

  • Bonuses & Perks: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage, Swornbreaker Skill.

Found in Linder Kemm's Vault or crafted on the Nameless Isle, this weapon offers immense power with high damage and critical hit chance. Its unrepairable nature limits its longevity.

1. Falone Scythe

The Ultimate Weapon:

  • Bonuses & Perks: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage, Living On The Edge Skill, All In Skill.

Stolen from a statue in the Arx Cathedral, the Falone Scythe reigns supreme with its incredible damage, critical hit potential, and the game-changing Living On The Edge skill, granting temporary immunity to death.

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