Tichu
Tichu: A Multi-Genre Card Game Combining Bridge, Daihinmin, and Poker Elements
Tichu is an engaging card game played by two pairs of partners, with each team member seated opposite one another. The objective is for partners to collaborate, score points, and take the lead. The game spans several hands, with the goal of being the first team to reach a predetermined point total.
The Tichu Deck
The Tichu deck comprises 56 cards across four suits: Jade, Swords, Pagodas, and Stars. Each suit contains 13 cards, ranked from 2 to 10, followed by Jack (J), Queen (Q), King (K), and Ace (A). Additionally, the deck includes four special cards: the Dragon, the Phoenix, the Hound, and the Mah Jong.
Gameplay Mechanics
At the beginning of each round, players are dealt eight cards and have the option to call "Grand Tichu," a 200-point bet that the caller will be the first to discard all their cards. After this decision, players receive an additional six cards, completing their 14-card hand. At this point, "Grand Tichu" can no longer be called, but players can now call "Tichu," a 100-point bet that the caller will be the first to go out. The key differences between Grand Tichu and Tichu are the timing of the call, the number of cards seen, and the points at stake.
Following the distribution of all cards, an exchange phase occurs where each player passes one card face down to each of the other three players, resulting in each player receiving three new cards.
Playing the Game
The player holding the Mah Jong card initiates the first trick by playing any valid combination. Other players can either pass or play a higher-ranking combination of the same type. The hierarchy of combinations includes single cards, pairs, sequences, full houses, and bombs, which are unique and can override any play. Bombs include four-of-a-kind and longer sequences. The player who plays the highest combination wins the trick and leads the next one. The round concludes when two teammates have discarded all their cards, with the remaining players' cards contributing to the scoring.
Scoring and Game End
The game concludes when a team reaches or exceeds the predetermined point total. Points are calculated based on the tricks won and the success or failure of Tichu and Grand Tichu bets.
Latest Update
Version 3.2.60 - Released on May 24, 2024
- Bug fix: Resolved an issue preventing the review pop-up from displaying to some users.
For further assistance, visit: Tichu Support
Tichu's blend of strategic depth and dynamic play makes it a favorite among card game enthusiasts, offering a unique mix of Bridge, Daihinmin, and Poker elements.
Tichu





Tichu: A Multi-Genre Card Game Combining Bridge, Daihinmin, and Poker Elements
Tichu is an engaging card game played by two pairs of partners, with each team member seated opposite one another. The objective is for partners to collaborate, score points, and take the lead. The game spans several hands, with the goal of being the first team to reach a predetermined point total.
The Tichu Deck
The Tichu deck comprises 56 cards across four suits: Jade, Swords, Pagodas, and Stars. Each suit contains 13 cards, ranked from 2 to 10, followed by Jack (J), Queen (Q), King (K), and Ace (A). Additionally, the deck includes four special cards: the Dragon, the Phoenix, the Hound, and the Mah Jong.
Gameplay Mechanics
At the beginning of each round, players are dealt eight cards and have the option to call "Grand Tichu," a 200-point bet that the caller will be the first to discard all their cards. After this decision, players receive an additional six cards, completing their 14-card hand. At this point, "Grand Tichu" can no longer be called, but players can now call "Tichu," a 100-point bet that the caller will be the first to go out. The key differences between Grand Tichu and Tichu are the timing of the call, the number of cards seen, and the points at stake.
Following the distribution of all cards, an exchange phase occurs where each player passes one card face down to each of the other three players, resulting in each player receiving three new cards.
Playing the Game
The player holding the Mah Jong card initiates the first trick by playing any valid combination. Other players can either pass or play a higher-ranking combination of the same type. The hierarchy of combinations includes single cards, pairs, sequences, full houses, and bombs, which are unique and can override any play. Bombs include four-of-a-kind and longer sequences. The player who plays the highest combination wins the trick and leads the next one. The round concludes when two teammates have discarded all their cards, with the remaining players' cards contributing to the scoring.
Scoring and Game End
The game concludes when a team reaches or exceeds the predetermined point total. Points are calculated based on the tricks won and the success or failure of Tichu and Grand Tichu bets.
Latest Update
Version 3.2.60 - Released on May 24, 2024
- Bug fix: Resolved an issue preventing the review pop-up from displaying to some users.
For further assistance, visit: Tichu Support
Tichu's blend of strategic depth and dynamic play makes it a favorite among card game enthusiasts, offering a unique mix of Bridge, Daihinmin, and Poker elements.