Ultimate Jujutsu Shenanigans: Character Rankings and Strategy Guide
Ready to dominate the sorcerer's battlefield? All selectable Characters in JJS are unique, powerful, and versatile. If you aspire to become the strongest Sorcerer of today, or perhaps the strongest Sorcerer in history, dive into our comprehensive Jujutsu Shenanigans Character tier list and guide.
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Table of Contents
- Jujutsu Shenanigans Character Tier List
- Jujutsu Shenanigans Character List
- Honored One
- Vessel
- Restless Gambler
- Perfection
- Ten Shadows
- Switcher
- Blood Manipulator
- Locust Guy
Jujutsu Shenanigans Character Tier List
In Jujutsu Shenanigans, not all Characters are created equal. Some, like the Vessel and the Honored One, stand out significantly above the rest. Prioritizing these Characters is crucial if your goal is to dominate the battlefield.
Jujutsu Shenanigans Character List
Let's explore the unique abilities of each Character, along with their Awakened abilities, which are enhanced versions of their normal ones:
Honored One
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Lapis Blue** • Pull and Kick • Damage: 5 + 7.5 • Cooldown: 10 Sec. | **Reversal Red** • Knockback • Damage: 12.5 • Cooldown: 20 Sec. | **Rapid Punches** • Damage: 18-20 • Cooldown: 15 Sec. | **Twofold Kick** • Damage: 8 (4+4) • Cooldown: 20 Sec. | **Limitless** • Teleport • Damage: 5 • Cooldown: 15 Sec. |
**Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Hollow Purple** • Damage: 70 • Cooldown: 40 Sec. | **Unlimited Void** • Long stun • Undodgeable | **Limitless** • Same as base • No energy cost |
The Honored One (100 HP) focuses on keeping opponents grounded, utilizing teleportation to remain virtually untouchable. Their incredible damage and versatile move set make them undoubtedly the best Character in the game.
Vessel
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Cursed Strikes** • Damage: 18-20 • Cooldown: 10 Sec. | **Crushing Blow** • Damage: 10 • Cooldown: 15 Sec. | **Divergent Fist** • Damage: 10 • Cooldown: 18 Sec. | **Manji Kick** • Damage: 8.5 • Cooldown: 20 Sec. | **Combat Instincts** • Feint an attack • Cooldown: 2 Sec. |
**Dismantle** • Damage: 17.5-20 • Cooldown: 10 Sec. | **Open** • Damage: 30 • Cooldown: 40 Sec. | **Rush** • Damage: 20 • Cooldown: 15 Sec. | **Malevolent Shrine** • Damage: 2 x 30 • Cooldown: 2 Min. | **Cleave** • Damage: 40% Health • Cooldown: 12 Sec. |
The Vessel (80 HP) is a powerhouse of damage, capable of executing devastating combos with short cooldowns. Their abilities deliver massive damage and can stun or lock down opponents, making them one of the most formidable Characters in Jujutsu Shenanigans.
Restless Gambler
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Reserve Balls** • Damage: 7.5 • Cooldown: 10 Sec. | **Shutter Doors** • Damage: 8 • Cooldown: 10 Sec. | **Rough Energy** • Damage: 12.5 • Cooldown: 10 Sec. | **Fever Breaker** • Damage: 15 • Cooldown: 15 Sec. | **Door Guard** • Damage: 5 • Cooldown: 12 Sec. |
**Lucky Volley** • Damage: 29 • Cooldown: 10 Sec. | **Lucky Rushdown** • Damage: 22.5 • Cooldown: 15 Sec. | **Overwhelming Luck** • Damage: 40 • Cooldown: 20 Sec. | **Energy Surge** • Damage: 20 • Cooldown: 25 Sec. | **Rhythm** • Damage boost • Cooldown: 8 Sec. |
The Restless Gambler (100 HP) transforms good luck into high damage output. Their abilities are straightforward, making them a reliable choice. Always bet on Hakari.
Perfection
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Stockpile** • Damage: 10 • Cooldown: 12 Sec. | **Soul Fire** • Damage: 10 • Cooldown: 12 Sec. | **Focus Strike** • Damage: 6 • Cooldown: 15 Sec. | **Body Repel** • Damage: 10 • Cooldown: 20 Sec. | **Self-Transfiguration** • Swap damage type • Cooldown: 0.25 Sec. |
**Idle Transfiguration** • Damage: 15 • Cooldown: 15 Sec. | **Body Disfigure** • based on Self Transfiguration • Cooldown: 15 Sec. | **Spike Wrath** • Damage: 25 • Cooldown: 25 Sec. | **Self-Embodiment of Perfection** • Damage: Instakill if close enough • Cooldown: 2 Min. | **Self-Transfiguration** • Same as base • Cooldown: 0.25 Sec. |
The Perfection (100 HP) specializes in dealing direct, undodgeable damage. While not the highest in damage, their persistence and the potential for an instakill make them a formidable opponent.
Ten Shadows
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Rabbit Escape** • Damage: 14 • Cooldown: 18 Sec. | **Nue** • Damage: 16 • Cooldown: 20 Sec. | **Toad** • Damage: 8 • Cooldown: 15 Sec. | **Divine Dog** • Damage: 18 • Cooldown: 20 Sec. | **Lurking Shadow** • Untargetable mobility. • Cooldown: 10 Sec. |
**Max Elephant** • Damage: 35 • Cooldown: 20 Sec. | **Great Serpent** • Damage: 31 • Cooldown: 25 Sec. | **Shadow Swarm** • Damage: 18 • Cooldown: 15 Sec. | **Mahoraga** • Summon the Opp Stoppa. • Cooldown: 2 Min. | **Lurking Shadow** • Same as base. • Cooldown: 10 Sec. |
As the Ten Shadows (85 HP), you use your summons to control and outplay opponents. These summons offer mobility, damage, and stuns, making this Character challenging to master but nearly unstoppable once learned.
Switcher
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Swift Kick** • Damage: 17 • Cooldown: 17 Sec. | **Brute Force** • Damage: 17.5 • Cooldown: 20 Sec. | **Pebble Throw** • Damage: 4 • Cooldown: 20 Sec. | **Elbow Drop** • Damage: 10 • Cooldown: 22 Sec. | **Boogie Woogie** • Teleport • Cooldown: 2, 5 or 10 Seconds |
**Idol’s Debut** • Damage: 30 • Cooldown: 17 Sec. | **Climax Jumping** • Damage: 43-45 • Cooldown: 22 Sec. | **Dreams** • Damage: 21 • Cooldown: 10 Sec. | **Brothers** • Damage: 70-80 • Cooldown: 45 Sec. | **Boogie Woogie** • Same as base. • No energy used. |
The Switcher (100 HP) boasts high base damage and incredible burst abilities, focusing on timing and teleportation. Mastering their timings can make you unstoppable.
Blood Manipulator
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Piercing Blood** • Knockback • Cooldown: 15 Sec. | **Flowing Red Scale** • Damage: 10 • Cooldown: 12 Sec. | **Hardened Blood** • Block • Cooldown: 0-15 Sec. | **Blood Edge** • Damage: 15 • Cooldown: 13 Sec. | **Convergence** • Form Change. • Cooldown: 20 Sec. |
**Slicing Exorcism** • Damage: 20 • Cooldown: 13 Sec. | **Wing King** • Damage: 30 • Cooldown: 16 Sec. | **Blood Rain** • Damage: 10-40 • Cooldown: 35 Sec. | **Plasma Wave** • Damage: 60 • Cooldown: 45 Sec. | **Convergence** • Uses HP. • Cooldown: 20 Sec. |
The Blood Manipulator (100 HP) aims to stun opponents and chain together combos for prolonged control. Their blood sorcery is devastating when executed correctly.
Locust Guy
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Clever** • Damage: 14 • Cooldown: 20 Sec. | **Black Mucus** • Damage: 8 • Cooldown: 30 Sec. | **Snapping Jaws** • Damage: 20 • Cooldown: 15 Sec. | **Wing Throw** • Damage: 10 • Cooldown: 15 Sec. | **Fluttering Pounce** • Air mobility. • Cooldown: 10 Sec. |
**Direct Poison** • Damage: 9-90 • Cooldown: 20 Sec. | **None**. | **None**. | **None**. | **None**. |
The Locust Guy (85 HP) is a straightforward character but currently ranks as the weakest in Jujutsu Shenanigans. With only one Awakening move, which is close-range, they are limited in their effectiveness.
And that concludes our Jujutsu Shenanigans Character tier list and guide. For additional resources and benefits to enhance your Character, check out our Jujutsu Shenanigans Codes article.
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