Pokémon TCG Addresses Trading Concerns After Player Feedback
Pokémon TCG Pocket's trading feature, launched last week, has faced significant player backlash, prompting developer Creatures Inc. to address concerns. In a statement on X/Twitter, Creatures Inc. acknowledged the negative feedback, explaining that the restrictive trading system, including the controversial Trade Token system, was intended to prevent abuse and maintain a fair environment. However, they admitted that the current limitations hinder casual enjoyment.
The company pledged to introduce Trade Tokens as rewards in future events, a promise immediately broken by the February 3rd Cresselia ex Drop Event which offered no Trade Tokens. This, coupled with existing restrictions on pack openings and Wonder Picking, has fueled accusations of a pay-to-play model.
Every Alternate Art 'Secret' Card in Pokémon TCG Pocket: Space Time Smackdown

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Creatures Inc. stated that the restrictions were designed to combat bot activity and multi-account abuse, aiming for a balance between fair play and the core collecting aspect of the game. They are now "actively investigating ways to improve" the trading feature, promising alternative methods of obtaining Trade Tokens. However, specifics regarding these changes and their timeline remain unclear.
The statement offers no clarity on potential refunds or compensation for players who traded under the current, heavily criticized system. The limited availability of Trade Tokens—only 200 offered as premium Battle Pass rewards—further fuels player frustration. The absence of Trade Tokens in the Cresselia ex event directly contradicts the company's recent promise.
Player criticism has centered on the perceived monetization strategy, with the inability to trade higher-rarity cards (2-Star and above) forcing players to spend significant sums for a chance at obtaining them. The high cost of completing sets, with one player reporting a $1,500 expenditure, has led to accusations of predatory practices and a "monumental failure" of the trading system. The game's reported $200 million revenue in its first month, prior to the trading feature's release, adds fuel to these concerns.
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