Ninja Time Elements Guide and Tier List Released

Feb 25,25

Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List

In Ninja Time, mastering the Elements is crucial for unlocking your ninja's full potential. Each Element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best Element for your playstyle.

Recommended Videos Ninja Time Elements Tier List

Ninja Time Elements Tier List

Image by Tiermaker

Ice and Fire are considered the top-tier Elements due to their versatility. Ice excels at crowd control, while Fire delivers significant ranged damage. Earth and Lightning are excellent starting points for new players, offering straightforward, effective damage output.

Ninja Time Elements List

ElementsDescription
Ice Element from Ninja Time
Ice
A powerhouse Element specializing in crowd control and burst damage.
Fire Element from Ninja Time
Fire
A formidable Element focused on high-damage ranged attacks.
Lightning Element from Ninja Time
Lightning
A high-speed Element adept at both damage and crowd control.
Wind Element from Ninja Time
Wind
A strong Element for ranged attacks and evading enemies.
Earth Element from Ninja Time
Earth
A robust Element emphasizing crowd control, high defense, and substantial health.
Water Element from Ninja Time
Water
An Element specializing in crowd control and enemy evasion.

While all Elements possess merit, Ice stands out as exceptionally powerful and less common (5% rarity), justifying its superior stats. Beginners will find Lightning and Fire particularly useful due to their damage and utility.

Detailed Elemental Abilities

Below is a comprehensive breakdown of each Element's abilities, including their powers and effects:

Ice Element from Ninja Time Ice Element Abilities

AbilityDescription
Ice 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 10 per needle
+1 per mastery level (Ninjutsu/Ice)
•Cooldown: 6 seconds
•Chakra Cost: 15 Chakra
Ice 2•Requirement: Ninjutsu: 3
•Damage:
Base Damage: 20
+6 per mastery level (Ninjutsu/Ice)
+1 second of freeze
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Ice 3•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 25
+8 per mastery level (Ninjutsu/Ice)
+3 seconds of freeze
Defense Break
•Cooldown: 18 seconds
•Chakra Cost: 35 Chakra
Ice 4•Requirement: Ninjutsu: 10
•Damage:
Base Damage: 30
+10 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Ice 5•Requirement: Ninjutsu: 15
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Ice 6•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 3 per hit
+0,8 per mastery level (Ninjutsu/Ice)
•Cooldown: 30 seconds
•Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element Abilities

AbilityDescription
Fire 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 7 per shuriken
+1 per mastery level (Ninjutsu/Fire)
+1 seconds of fire damage
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Fire 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 12
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 10 seconds
•Chakra Cost: 25 Chakra
Fire 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 7 per fireball
+3 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
•Cooldown: 18 seconds
•Chakra Cost: 45 Chakra
Fire 4•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 20
+4 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Fire 5•Requirement:
Ninjutsu: 8
•Damage:
Base Damage: 12 per hit
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 15 seconds
•Chakra Cost: 0 Chakra +5 per second
Fire 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 30
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 20 seconds
•Chakra Cost: 30 Chakra
Fire 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Fire)
+2 seconds of fire damage
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Fire 8•Requirement: Ninjutsu: 15
•Damage:
Base Damage: 120
+20 per mastery level (Ninjutsu/Fire)
+5 seconds of fire damage
•Cooldown: 40 seconds
•Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element Abilities

AbilityDescription
Lightning 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 4 per hit
+0,7 per mastery level (Ninjutsu/Lightning)
+2 second of electrify
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Lightning 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 3 per hit
+0,6 per mastery level (Ninjutsu/Lightning)
Stuns
•Cooldown: 17 seconds
•Chakra Cost: 25 Chakra +5 per second
Lightning 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 25
+4 per mastery level (Ninjutsu/Lightning)
Defense Break
+4 seconds of electrify
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Lightning 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
Stuns
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 0
(+1,5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
stun enemies
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 55
+9 per mastery level (Ninjutsu/Lightning)
+4 seconds of electrify
•Cooldown: 20 seconds
•Chakra Cost: 85 Chakra
Lightning 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 290
+28 per mastery level (Ninjutsu/Lightning)
+6 seconds of electrify
Defense Break
•Cooldown: 60 seconds
•Chakra Cost: 200 Chakra

Wind Element from Ninja Time Wind Element Abilities

AbilityDescription
Wind 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 19
+2.5 per mastery level (Ninjutsu/Wind)
•Cooldown: 7 seconds
•Chakra Cost: 15 Chakra
Wind 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 0
Dash
•Cooldown: 15 seconds
•Chakra Cost: 35 Chakra
Wind 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 17
+4 per mastery level (Ninjutsu/Wind)
•Cooldown: 10 seconds
•Chakra Cost: 40 Chakra
Wind 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 18
+8 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Wind 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 35
+6 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 12 seconds
•Chakra Cost: 65 Chakra
Wind 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 5 per hit
+0,75 per mastery level (Ninjutsu/Wind)
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra
Wind 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 70 per second
+10 per mastery level (Ninjutsu/Wind)
•Cooldown: 18 seconds
•Chakra Cost: 85 Chakra
Wind 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 25 per hit
+2 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element Abilities

AbilityDescription
Earth 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 3 per hit
+0,5 per mastery level (Ninjutsu/Earth)
•Cooldown: 9 seconds
•Chakra Cost: 20 Chakra
Earth 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 0
•Cooldown: 11 seconds
•Chakra Cost: 25 Chakra +5 per second
Earth 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 15
+12 per mastery level (Ninjutsu/Earth)
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Earth 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 0
•Cooldown:
15 seconds
•Chakra Cost: 55 Chakra +5 per second
Earth 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 0
(slow: 50%)
•Cooldown: 18 seconds
•Chakra Cost: 50 Chakra
Earth 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 32
+3,5 per mastery level (Ninjutsu/Earth)
Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 45 Chakra
Earth 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 0
Drain 50 Chakra per second from enemies
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra +5 per second
Earth 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 1 per hit
+1 per mastery level (Ninjutsu/Earth)
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element Abilities

AbilityDescription
Water 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 17
+3 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 8 seconds
•Chakra Cost: 20 Chakra
Water 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 24
+4 per mastery level (Ninjutsu/Water)
Block projectiles and push enemies
•Cooldown: 12 seconds
•Chakra Cost: 25 Chakra
Water 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 22
+5 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 13 seconds
•Chakra Cost: 35 Chakra
Water 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
•Cooldown: 16 seconds
•Chakra Cost: 50 Chakra
Water 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
•Cooldown: 20 seconds
•Chakra Cost: 65 Chakra
Water 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 25 seconds
•Chakra Cost: 85 Chakra
Water 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 40 per water pillar
+14 per mastery level (Ninjutsu/Water)
•Cooldown: 30 seconds
•Chakra Cost: 95 Chakra
Water 8 •Requirement: Ninjutsu: 20
•Damage:
Base Damage: 100
+16 per mastery level (Ninjutsu/Water)
Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Rerolling Elements

A screen showing the reroll screen in Ninja Time

Image by The Escapist

To reroll Elements, Families, and Clans, access the "Spin" button on the main menu. This will take you to a slot machine-style screen. Remember that rerolls are limited, so use your spins strategically.

This guide provides a comprehensive overview of the Elements in Ninja Time. For further information, explore our guides on Families and Clans.

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