R.E.P.O. Monster Rankings Revealed

May 04,25

Dive into the eerie, cooperative world of *R.E.P.O.*, where every mission is fraught with tension and unpredictability. As you explore abandoned sites to recover valuables, you'll encounter a variety of terrifying monsters, each determined to thwart your progress to the next level. Understanding these creatures is crucial for ensuring you and your team make it back to the truck unscathed.

Each monster in *R.E.P.O.* boasts unique abilities, behaviors, and attack patterns, demanding that players adapt their strategies accordingly. Some monsters stealthily stalk their prey before pouncing, while others make their presence known with loud, unmistakable noises. However, noise isn't always your friend; certain monsters are attracted to sounds, pushing players to move silently. Conversely, some rely solely on sight, making it essential to keep them in your line of sight to survive.

With such a diverse range of monsters, discerning which to fear most and which to consider mere nuisances is challenging. Yet, mastering their behaviors and damage potential can significantly enhance your survival rate. In *R.E.P.O.*, as in any survival game, knowledge truly is power.

R.E.P.O. Monster Tier List

Bowtie monster in REPO

Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless you're overwhelmed.
Tier 3 – Lethal if you're caught off guard.
Tier 4 – The most dangerous monsters. Capable of one-shotting lower-level players.

MonsterTierDescription
Apex Predator (Duck)1Harmless if you don't touch it. Can be strategically used as a defense against the Huntsman.
Gnomes1Inflict minimal damage and are easy to eliminate.
Animal1Deals minor damage and can be picked up easily. Destroys Gnomes in its path.
Hidden1Can transport you back to the truck or into a monster's path but causes no direct harm.
Shadow Child1Harmless if you avoid eye contact.
Spewer1Once attached, it can be used against other monsters without harming you.
Bowtie2Slow unless provoked, its breath can cause damage, but it's easily avoidable.
Peeper2Inflicts minor damage when eye contact is made, but can become hazardous in the presence of other monsters.
Chef2Can self-destruct by rolling into each other. Safe if you stay elevated.
Bangers2You have 10 seconds to escape once their dynamite is lit; dangerous only if caught in the blast.
Huntsman3Tracks by sound, so silence is key. Being shot by it can end your game.
Rugrat3Powerful and can kill with thrown objects. A vase can be fatal for lower-level players.
Upscream3Similar to Animal but inflicts much more damage. Multiple Upscreams can be deadly.
Mentalist3Poor vision but acute hearing. Each hit deals 50 damage, and they can appear in groups.
Trudge3Slow and noisy, audible from afar, but deadly if it catches you, even with health upgrades.
Reaper4Slow until it spots you, then accelerates. Audible but deadly without health upgrades.
Clown4Charges upon sight with two lethal attacks: a kick and a laser.
Robe4Silent and stealthy, often sees you first. Can navigate under furniture and is deadly when it catches up.
Headman4Pursues relentlessly, with each bite dealing 50 damage.

Armed with this knowledge of the dangers lurking in each new location, be sure to check out our other *R.E.P.O.* guides for more strategies on confronting these fearsome foes.

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