PoE2: Serpentine Quest Unveiled

Feb 26,25

This guide covers the "Slithering Dead" side quest in Path of Exile 2, focusing on its walkthrough and reward choices. The quest involves helping Servi uncover the fate of her son, Apus. While the quest's location is straightforward, selecting the right reward is crucial.

The Slithering Dead Quest Walkthrough:

  1. Locate the Venom Crypts: Access the Jungle Ruins map in Act 3 (and Act 3 Cruel). The Venom Crypts entrance is adjacent to the Waypoint, easily missed but accessible even after progressing the main storyline.

  2. Find the Corpse: Explore the Venom Crypts until you discover a Corpse within the Den of the Serpent Priestess (location varies randomly per map).

  3. Retrieve the Venom: Interact with the Corpse to obtain the Corpse-Snake Venom.

  4. Return to Servi: Teleport back to the Ziggurat Encampment and deliver the Venom to Servi to complete the quest.

Choosing the Right Venom Draught Reward:

The Slithering Dead is repeatable (Act 3 and Act 3 Cruel), offering different rewards each time. The choice is permanent and irreversible.

Act 3 Rewards:

  • Venom Draught of Stone: 25% increased Stun Threshold. Least desirable, beneficial only for builds heavily impacted by stuns.

  • Venom Draught of the Veil: 30% increased Elemental Ailment Threshold. Good for builds vulnerable to elemental ailments, particularly Witch/Sorceress builds less concerned with mana.

  • Venom Draught of Clarity: 25% increased Mana Regeneration Rate. Generally the best option, especially for melee builds often facing mana issues.

Act 3 Cruel (Act 6) Rewards:

  • Venom Draught of the Lost: +10% to Chaos Resistance. Highly recommended due to the rarity of Chaos Resistance on gear.
  • Venom Draught of the Sky: +5 to All Attributes. Best for Chaos Inoculation (CI) builds.
  • Venom Draught of the Marshes: 15% Reduced Slowing Potency of Debuffs. Generally less valuable than the other two options.

This comprehensive guide helps players navigate the Slithering Dead quest effectively, optimizing their reward choices based on build specifics.

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