Pawn Shop and 'Fancy Stuff' Added in Schedule I Update 0.3.4

May 06,25

Developer Tyler has released the highly anticipated 0.3.4 update for *Schedule I*, following a brief testing period. The update, detailed in the Steam patch notes, marks the first major content expansion for the viral hit drug dealer simulator since its explosive early access launch on Steam on March 24.

In a Steam post, Tyler expressed regret over the delay in rolling out the update, stating, "I'm still ironing out the update/testing process." He reassured the community that future updates would run smoother and be more punctual, promising larger monthly updates starting next month.

Looking ahead, Tyler outlined his focus on addressing remaining bugs as top priorities, including ensuring consistent employee performance, preventing save game corruption, and minimizing disconnections and loading issues in multiplayer. He also mentioned plans to enhance optimization and achieve Steam Deck verification for *Schedule I*, setting it as a performance benchmark.

For a deeper dive into the game mechanics, check out IGN's Schedule I guide, which covers the essentials of mixing recipes and creating new blends for maximum profit, along with instructions on accessing console commands and the quickest way to join multiplayer co-op to dominate Hyland Point with friends.

Play**Schedule I version 0.3.4 patch notes:** -----------------------------------------

Additions

  • Added Bleuballs Boutique interior and functionality.
  • Added Pawn Shop interior and functionality. You can now sell almost anything (excluding product) to Mick at the pawn shop.
  • Added wooden sign, metal sign, wall-mounted shelf, safe, antique wall lamp, modern wall lamp, grandfather clock, Ol' Man Jimmy's Whiskey (decorative for now, functional in future updates), Château La Peepee, Brut du Gloop, silver and gold watches, silver and gold chains, gold bar, six different collectible paintings, pre-owned toilet, and a golden toilet.

Tweaks/Improvements

  • Improved the counteroffer product selection interface and customer recommendation dialogue.
  • Increased jar stack size to 20.
  • Added extra null checks and validity checks.
  • Supplier meeting icons in the map app now display the supplier's name.
  • Removed the cooldown timer for requesting a meeting with a supplier.
  • Time skips (e.g., sleeping) now influence the supplier meeting countdown.

Bug fixes

  • Fixed delivery destination dropdown overflowing outside of the phone screen.
  • Corrected player lists not clearing properly when exiting to the menu.
  • Addressed issues with non-host clients not receiving 'on day pass' and 'on week pass' events.
  • Resolved a bug where item slot filters could be bypassed by swapping items.
Play

Upon its launch, *Schedule I* soared to the top of Steam's sales charts, outpacing major titles like *Monster Hunter Wilds*, *GTA 5*, and *Marvel Rivals*, fueled by its viral spread across social media, Twitch, and YouTube. In the game, players start as small-time drug dealers in the gritty city of Hyland Point, with the goal of becoming a kingpin by manufacturing and distributing various drugs, expanding their empire through properties, businesses, and employees.

Developed and published by TVGS, the Australian indie developer Tyler described the game's launch as "amazing but pretty overwhelming." In a Reddit post, Tyler shared his surprise at the overwhelming response, emphasizing his commitment to staying focused and rolling out patches as quickly as possible, while also looking forward to introducing new content once major bugs are resolved.

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