El desarrollador de Outriders, People Can Fly, culpa a Square Enix por la cancelación del juego debido a "falta de comunicación"

Apr 08,26

The latest developments at People Can Fly underscore a deeply challenging period for the studio, marked by escalating layoffs, project suspensions, and financial strain — all amid a broader restructuring of its ambitions and partnerships.

Key Points from the Announcement:

  • Project Gemini (with Square Enix) and Project Bifrost (self-published) have been officially suspended.

  • Reasons for suspension:

    • Project Gemini: Lack of a draft content rider from the publisher (Square Enix), coupled with poor communication about project continuation or termination.
    • Project Bifrost: Same issues, plus a critical internal analysis showing insufficient cash flow and resources to sustain development and a viable release.
  • CEO Sebastian Wojciechowski confirmed that the studio will significantly restructure, including further team reductions — a painful but necessary step. This follows a prior layoff of 120 employees at the end of 2023.

  • No public naming of the publisher behind Gemini, though Square Enix’s involvement is confirmed via the studio’s own website. Square Enix has not responded to the news.

  • Ongoing projects continue:

    • Project Echo (with Krafton)
    • Project Delta (with Sony)
    • Gears of War: E-Day (with Microsoft)
  • Recent release: Bullestorm VR — a remastered, VR-focused version of the cult classic Bullestorm, now available on Meta Quest and PSVR 2.


Industry Implications:

  • Publisher-Studio Tensions: The suspension of Gemini due to lack of contractual clarity highlights ongoing risks in publisher relationships, especially when key documents (like content riders) are delayed or withheld.

  • Financial Sustainability: The mention of "insufficient prospects for securing organizational resources and funding" signals that even acclaimed studios like People Can Fly are not immune to economic pressures — particularly in an industry increasingly wary of long-term, high-cost AAA projects.

  • VR and Innovation Focus: Despite the turmoil, the release of Bullestorm VR suggests the studio is still investing in innovation, particularly in VR gaming — a niche but growing segment.

  • Reputation at Stake: People Can Fly has built a strong reputation through Outriders (co-developed with Crate Entertainment) and its legacy in fast-paced, cinematic action games. The repeated restructuring and project halts could erode confidence among fans, partners, and talent.


Looking Ahead:

While the future of People Can Fly remains uncertain, the studio’s continued work on Project Echo (Krafton) and Delta (Sony) may signal a pivot toward strategic, co-developed partnerships that provide more stability than solo publishing.

The road ahead will likely require:

  • Transparency with stakeholders
  • Clearer publishing agreements
  • A more sustainable development pipeline

As one of the few studios with proven success in both action games and VR, People Can Fly still holds significant potential — but only if it navigates this crisis with clarity, consistency, and stronger financial planning.

🟡 For now: The message is clear — even creative excellence isn’t enough without stable funding and communication. The industry’s next chapter may be written not just by games, but by how studios survive the storm.

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